Steel Bulwark AgateGemSteel Bulwark AgateBulwarkBlock Damage Reduction Rate +{IronWall_1_BlockRateAdd_#2}%.1AffixBulwarkIncrease Block Damage Reduction Rate. Upon reaching the required level, reduce Block Energy Cost.Level 1Block Damage Reduction Rate +6%.
Gloves / Socket 1
Iron Helm AgateGemIron Helm AgateIron HelmetCritical Damage Resistance +{GloryHelm_1_CriticalReductionAdd_#2}%.1AffixIron HelmetIncrease Critical Damage Resistance. Upon reaching the required level, reduce the impact of Critical Hits received. Critical Hit: Hitting weak points deals Critical Hits, increasing DMG based on Critical DMG while enhancing Impact. The head is a weak point for both Gyldhunters and most monsters.
Pants / Socket 1
Warding AgateGemWarding AgateAegisDefense +{Defence_1_DefenceMultiply}.1AffixAegisIncrease Defense. Upon reaching a certain level, increase Physical Resistance.Level 1Defense +15.
Shoes / Socket 1
Fortitude OnyxGemFortitude OnyxStoicPhysical Resistance +{Tough_1_PhysicalReduction_#2}%. Magic Resistance +{Tough_1_MagicReduction_#2}%.1AffixStoicWhen Health is below 50%, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below 30%, restore Health. Cooldown: 120s.Level 1
Ring / Socket 1
Brotherhood OnyxGemBrotherhood OnyxBrotherhoodDefense +{Support_1_DefenceAdd}.1AffixBrotherhoodWhile alive, grants increased Defense to yourself and allies. If multiple team members have this affix, only the highest-level affix takes effect. Upon reaching a certain level, grants increased Attack to yourself and allies.Level 1
Necklace / Socket 1
Warding AgateGemWarding AgateAegisDefense +{Defence_1_DefenceMultiply}.1AffixAegisIncrease Defense. Upon reaching a certain level, increase Physical Resistance.Level 1Defense +15.
WeaponPrimary / Socket 1
Crushing PeridotGemCrushing PeridotSmitingRecover Energy by {WeaknessBreak_1_StaminaRegeneration}1AffixSmitingOn a Critical Hit, recover Energy. Cooldown: 3s. Upon reaching a certain level, on a Critical Hit, reduce the cooldown of all skills. Cooldown: 3s. Critical Hit: Hitting weak points deals Critical Hits, increasing DMG based on Critical DMG while enhancing Impact. The head is a weak point for both Gyldhunters and most monsters.
WeaponSecondary / Socket 1
Wrath AmethystGemWrath AmethystWrathPhysical Damage +{BloodThirsty_1_PhysicalIncreaseAdd_#2}%. Magic Damage +{BloodThirsty_1_MagicalIncreaseAdd_#2}%.1AffixWrathWhen Health is below 50%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is below 50%, increase Attack.Level 1
Skills
Skills selected for this build, grouped by equipped weapon.
Greatsword
Thorn Guide
Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.
Parry
Assume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 5 attacks, whichever comes first. Shortly after a successful parry, press or to perform different branch attacks: is a sweeping strike against enemies in front, while is a long-distance dash slash. Both branch attacks apply Wither on hit. Parry has a shorter base cooldown in trio mode.
Radiant Retribution
Rapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies Judgment to the target. The final strike has a brief Super Armor effect.
Withering Mark
Swing your weapon to unleash Judgment energy that attacks enemies, immediately applying Wither to the target.
Talents
Talent picks grouped by talent tree.
Knight: Weapon Specialization
Greatsword Specialization
When wielding a Greatsword, you can equip one additional skill, but the Polearm and Shield has one skill slot disabled.
Endless Flow
Increases Skill Cooldown Speed.
Greatsword: Core Archetype
Crime
Execute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.
Bad Karma
Wither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.
Requires prior talent
Gameplay Guide
Written notes from the build author.
Overview
A greatsword-forward hybrid build that trades a portion of raw damage for Parry-driven counterplay and Radiant Retribution punishes.
Strengths
Rewards good timing with huge counter-attack windows, solid in both PvE and PvP.
Weaknesses
Punishes poor timing hard, whiffed Parry windows leave you exposed.
PvE Tips
Time Parry against telegraphed heavy attacks to trigger Radiant Retribution's damage bonus.
PvP Tips
Bait an opponent cooldown, then Parry their follow-up for a guaranteed counter-window.
Boss Tips
Most boss heavy-hit telegraphs are Parry-able; punish immediately with Withering Mark.