Fury Fervor Moonstone1AffixWrathWhen Health is below 50%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is below 50%, increase Attack.Level 1Physical Damage +2.1%. Magic Damage +2.1%.Level 2Physical Damage +4.2%. Magic Damage +4.2%.Level 3Physical Damage +6.3%. Magic Damage +6.3%.Level 4Physical Damage +8.4%. Magic Damage +8.4%.Level 5Physical Damage +10.5%. Magic Damage +10.5%. Attack +3%.Level 6Physical Damage +12.6%. Magic Damage +12.6%. Attack +3%.Level 7Physical Damage +14.7%. Magic Damage +14.7%. Attack +3%.1AffixFervorAfter hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase Defense Penetration.Level 1Physical Damage +0.4%. Magic Damage +0.4%.Level 2Physical Damage +0.8%. Magic Damage +0.8%.Level 3Physical Damage +1.2%. Magic Damage +1.2%.Level 4Physical Damage +1.6%. Magic Damage +1.6%.Level 5Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%.Level 6Physical Damage +2.4%. Magic Damage +2.4%. Defense Penetration +2.5%.
Agile Peridot1AffixElusiveReduces Dodge Energy Cost.Level 1Dodge Energy Cost Reduction +4%.Level 2Dodge Energy Cost Reduction +8%.Level 3Dodge Energy Cost Reduction +12%.Level 4Dodge Energy Cost Reduction +16%.Level 5Dodge Energy Cost Reduction +20%.
Total affix levels across this build's gear and gems.
7FervorLv.7
5ElusiveLv.5
4WrathLv.4
4StrifeLv.4
3VitalityLv.3
3SeamlessLv.3
3ValorLv.3
1SmitingLv.1
1DeftLv.1
1StoicLv.1
Attack180
Defense381
Max Health913
Critical Resist7%
Physical Damage18%
Physical Resist7.2%
Magic Damage0%
Magic Resist7.2%
Block Rate0%
Skills
Hover a skill to preview its cast animation.
Dual Blades
Inspiring Impale
Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself.
Inspiring Impale has a shorter base cooldown in trio mode.
Spinning Slash
Spin and dash forward with a powerful strike, dealing Physical Damage.
Spinning Slash has a shorter base cooldown in trio mode.
Talents
Selected Points
4 / 8
Lurking Blow
Exiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period.
Element of Surprise
After exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time.
Shadow Stride
While in Stealth, your Movement Speed is increased when moving toward enemies within a certain range.
Frequency Shift
Exiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay.
The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth.
◈Sneak Arcana◈
Battle Frenzy
After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times.
At maximum stacks, additionally grants Physical Piercing.
Wound Buildup
When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 10 stacks, it detonates and deals True Damage to the target.
◈Accumulated Damage Arcana◈
Ambush
While in Stealth, you cannot be detected and will not make any sound if not moving.
Bloodthirst
Killing an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy.
◈Common: Stealth Enhancement 1◈
Haste
Each time you enter Stealth or Shadow Veil, your Movement Speed is greatly increased for a short duration.
Sleight of Hand
While in Stealth, interactions won't break Stealth, but the interaction speed will be slower.
Swift Sneak
Sneak allows you to quickly enter a Stealth state.
◈Common: Stealth Enhancement 2◈
Heavy Strike Mastery
Pursuit Strike no longer consumes Energy, but this effect has a cooldown.
Lightweight
When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation.
Deep Charge
Flurry Strike can now be charged up to 2 times.
Lv.2 Charge: Increases Damage Multiplier and dash distance.
◈Dual Blades: Advantage Buildup◈
Depletion
After Poison Crow Mark hits, it applies Healing Block for a period of time.
Sneak Prep
Poison Crow Mark recovers a certain amount of Energy upon hitting enemies.
Sensory Poison
After Poison Crow Mark hits, impair their vision and hearing for a period.
◈Poison Crow Mark Enhancement◈
Forbidden Miasma
Within the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area.
Wound Infection
Within the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive.
◈Smoke Bomb Enhancement◈
Charge-Up
Flash Stride can be held to charge up twice. However, the dash distance is reduced when not charged.
1st charge: Slightly increase Damage Multiplier and dash distance.
2nd charge: Increase Damage Multiplier and dash distance.
Excitement
When Flash Stride hits, you recover Energy for each enemy hit.
◈Dagger: Flash Stride Enhancement◈
Nimble
When the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced.
Ambush Momentum
Casting Shadow Strike increases Physical Damage for a period of time.
◈Dagger: Shadow Strike Enhancement◈
Ankle Cut
After Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time.
All or Nothing
Shadow Wheel Slash consumes more Energy but deals increased Physical Damage.
Shadow Slash
Each hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy.
◈Dagger: Shadow Wheel Slash Enhancement◈
Gameplay Guide
Overview
Official Legendary-tier recommended loadout for Shadowstrix's Dual Blades, Blade Dance archetype — a Balanced-focused setup sourced directly from the game's own equipment/skill recommendation data. The game names 4 "core" talents for this setup, not a full 8-point build — remaining points are left to the player's own situational picks.
1AffixFervorAfter hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase Defense Penetration.Level 1Physical Damage +0.4%. Magic Damage +0.4%.Level 2Physical Damage +0.8%. Magic Damage +0.8%.Level 3Physical Damage +1.2%. Magic Damage +1.2%.Level 4Physical Damage +1.6%. Magic Damage +1.6%.Level 5Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%.Level 6Physical Damage +2.4%. Magic Damage +2.4%. Defense Penetration +2.5%.Level 7Physical Damage +2.8%. Magic Damage +2.8%. Defense Penetration +2.5%.
Carnage Onyx1AffixStrifeIncreases Melee Weapon Damage. Upon reaching a certain level, increases Melee Weapon Damage for each nearby enemy, up to 3 stacks.Level 1Physical Damage +1.2%. Magic Damage +1.2%.Level 2Physical Damage +2.4%. Magic Damage +2.4%.Level 3Physical Damage +3.6%. Magic Damage +3.6%.Level 4Physical Damage +4.8%. Magic Damage +4.8%.Level 5Physical Damage +6%. Magic Damage +6%. Physical Damage per stack +2%. Magic Damage per stack +2%.Level 6Physical Damage +7.2%. Magic Damage +7.2%. Physical Damage per stack +2%. Magic Damage per stack +2%.Level 7Physical Damage +8.4%. Magic Damage +8.4%. Physical Damage per stack +2%. Magic Damage per stack +2%.
1AffixElusiveReduces Dodge Energy Cost.Level 1Dodge Energy Cost Reduction +4%.Level 2Dodge Energy Cost Reduction +8%.Level 3Dodge Energy Cost Reduction +12%.Level 4Dodge Energy Cost Reduction +16%.Level 5Dodge Energy Cost Reduction +20%.
Wrath Amethyst1AffixWrathWhen Health is below 50%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is below 50%, increase Attack.Level 1Physical Damage +2.1%. Magic Damage +2.1%.Level 2Physical Damage +4.2%. Magic Damage +4.2%.Level 3Physical Damage +6.3%. Magic Damage +6.3%.Level 4Physical Damage +8.4%. Magic Damage +8.4%.Level 5Physical Damage +10.5%. Magic Damage +10.5%. Attack +3%.Level 6Physical Damage +12.6%. Magic Damage +12.6%. Attack +3%.Level 7Physical Damage +14.7%. Magic Damage +14.7%. Attack +3%.
Level 6Physical Damage +7.2%. Magic Damage +7.2%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Level 7Physical Damage +8.4%. Magic Damage +8.4%. Physical Damage per stack +2%. Magic Damage per stack +2%.
1AffixElusiveReduces Dodge Energy Cost.Level 1Dodge Energy Cost Reduction +4%.Level 2Dodge Energy Cost Reduction +8%.Level 3Dodge Energy Cost Reduction +12%.Level 4Dodge Energy Cost Reduction +16%.Level 5Dodge Energy Cost Reduction +20%.
Resolve Amethyst1AffixValorIncreases Attack. Upon reaching a certain level, also increases Defense Penetration.Level 1Attack +1.5%.Level 2Attack +3%.Level 3Attack +4.5%.Level 4Attack +6%.Level 5Attack +7.5%. Defense Penetration +1.8%.Level 6Attack +9%. Defense Penetration +1.8%.Level 7Attack +10.5%. Defense Penetration +1.8%.